Arcane Devotee (Prestige Class)
Although clerics and druids make up the
majority of spellcasters within the hierarchies
of Faerûn’s churches, they by no means hold
a monopoly. Many pious sorcerers and
wizards, and even a few bards, choose
to devote themselves to a deity as
thoroughly as the most devout of clerics.
These arcane spellcasters gain an
insight into divine magic that often
baffl es their less religious peers.
Arcane devotees are most common
among the worshipers of Azuth and
Mystra, with the former attracting
more wizards and the latter more
sorcerers. Bards sometimes become
arcane devotees of Lliira or other
musically inclined deities, and
rumors persist of assassins serving as
arcane devotees of Bane.
Hit Die: d4.
REQUIREMENTS
To qualify to become an arcane devotee,
a character must fulfi ll all the following
criteria.
- Skills: Knowledge (religion) 8 ranks, Spellcraft 8 ranks.
- Feat: Enlarge Spell.
- Spells: Able to cast 4th-level arcane spells.
- Patron Deity: An arcane devotee must have a patron deity, and it
must be the one he serves as an arcane devotee.
CLASS SKILLS
The arcane d evotee’s c lass s k ills ( and
the key ability for each skill) a re C oncentration
(Con), Craft (Int), Decipher
Script (Int), Knowledge (all skills, taken
individually) (Int), Profession (Wis),
and Spellcraft (Int). See Chapter 4 of the
Player’s Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int
modifi er.
Class Chart
{{Class Chart
|Max Level=5
|Base Attack=Low
|Fort Save=Low
|Ref Save=Low
|Will Save=High
|Spell Advancement=+1 level of existing arcane spellcasting class
|Special1=Reach of the holy
|Special2=Sacred defense +1
|Special3=Divine synergy
|Special4=Sacred defense +2
|Special5=Divine shroud
|Use Special Links=True
}}
CLASS FEATURES
All the following are class features of the
arcane devotee prestige class.
Weapon and Armor Profi ciency: Arcane devotees
gain no profi ciency with any weapon,
armor, or shield. Armor check penalties
for armor heavier than leather apply to
the skills Balance, Climb, Escape Artist,
Hide, Jump, Move Silently, Sleight of
Hand, and Tumble, and double the
normal armor check penalty applies to
Swim checks.
Spells per Day/Spells Known: When a new
arcane devotee level is gained, the character
gains new spells per day (and spells known, if applicable) as
if he had also gained a level in whatever arcane spellcasting class
granted him access to 4th-level arcane spells before he added the
prestige class level. He does not, however, gain any other benefi t
a character of that class would have gained (bonus metamagic or
item creation feats, bard or assassin abilities, and so on), except for
an increased effective level of spellcasting. This essentially means
that he adds the level of arcane devotee to the level of whatever
other arcane spellcasting class granted him access to 4th-level
arcane spells, then determines spells per day, spells known, and
caster level accordingly.
If a character had more than one arcane spellcasting class that
granted access to 4th-level spells before he became an arcane devotee,
he must decide to which class he adds each level of arcane devotee for
the purpose of determining spells per day and spells known.
Reach of the Holy (Ex): At 1st level, the arcane devotee may
apply the effects of the Enlarge Spell feat to any spell he casts.
He does not need to prepare it as an enlarged spell in advance, and
the use of this ability does not increase the casting time or use a
higher-level spell slot. The arcane devotee may use this ability a
number of times per day equal to 1 + his Cha modifi er (minimum
once per day).
Sacred Defense (Ex): Beginning at 2nd level, the arcane devotee
gains a +1 bonus on saving throws against divine spells, as well
as the spell-like and supernatural abilities o f outsiders. When he
reaches 4th level, the bonus increases to +2.
Divine Synergy (Ex): At 3rd level, the arcane devotee learns to
harmonize his magic with that of his deity’s worshipers. Any time
he is the target of a harmless spell cast by a divine spellcaster of
his patron deity, the spell functions as if affected by the Empower
Spell feat, if applicable. The spell must be cast by another character—
even if the arcane devotee has levels in a divine spellcasting
class, he does not gain this benefi t for divine spells he casts on
himself. A spell that cannot be affected by the Empower Spell feat
gains no further benefi t from this ability.
Divine Shroud (Sp): Once per day, a 5th-level arcane devotee may
surround himself with a shroud of glowing divine power that protects
him against hostile spells. This ability functions like the spell
resistance spell (caster level equals arcane devotee level), except that
the divine shroud is of a color appropriate to the arcane devotee’s
patron. An arcane devotee of Tyr, for example, is surrounded by
a steady, rose-purple glow, while an arcane devotee of Cyric is
wrapped in a pulsating cloud of purple and black.